You may think these two things have nothing to do with each other. You would be right, they don't. Not at first, anyway. But they do tie in to a concept that is very dear to my heart: good game characters.
This isn't the first time I've run at the mouth about Final Fantasy XIII, and my opinions weren't exactly favorable. I stand by what I said, and to this day will probably never finish it even though I stopped mere moments away from the final boss. The battle system, as visually frenetic as it was, bored me to tears. I miss the days when you had to spend hours excavating the secrets in a labyrinthine Final Fantasy system.
Before I get going on this, I would like to say something. I love Skyrim. I have already spent more hours on it than I want to admit to. I love wandering around the countryside catching butterflies, and I love sneaking up behind people to slit their throats. The addiction, she is strong. But I had to take the blinders off and admit its not a flawless work of art, and the combat is a big contributor to that.
In Aristotle's Poetics, he breaks the various artistic works of his time down to one very basic principle - they are all at their core imitations. The only differences are the medium in which they are conveyed, the subject of the imitation, and the mode of presentation. Differences in medium and subject matter are fairly self-explanatory, but I got caught for a minute on the third difference.